G-MAPP: GPU-Accelerated Multi-Agent Planning and Perception for Reactive Motion Generation
IEEE Robotics and Automation Letters (RA-L), 2026
Abstract
Reactive motion generation in unstructured environments remains an open challenge in robotics. Due to the computational complexity of collision-free motion generation, existing methods either generate global trajectories for static scenarios, or employ models that make conservative assumptions about the environment. This paper identifies the primary bottleneck as the runtime performance demand of planning on high-fidelity environments, and the temporal integration between the perception and planning modules. Therefore, we propose a framework that does not compromise on runtime performance and world representations for perception and planning by accelerating world modeling and vector-field based planning using the GPU. This allows us to achieve faster parallel state exploration for quasi-global trajectory planning, and tighter coupling of the perception-action loop in real-time for dynamic cluttered environments with off-the-shelf depth sensors.
Reference
@article{bishnoi2026gmapp,
title={G-MAPP: GPU-Accelerated Multi-Agent Planning and Perception for Reactive Motion Generation},
author={Tanmay Bishnoi and Riddhiman Laha and Tobias L\"ow and Jose Alex Chandy and Luis F. C. Figueredo and Sami Haddadin},
year={2026},
journal={IEEE Robotics and Automation Letters},
volume={11},
number={6},
pages={7516--7523},
doi={10.1109/LRA.2026.3678839},
}