scatter 0.1.0
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This is the complete list of members for scatter::Renderer, including all inherited members.
area(const std::vector< Point > &points, const Colour &colour=Colour())=0 | scatter::Renderer | pure virtual |
arrow(const Point &p1, const Point &p2, const Point &p3, const Point &p4, const Colour &colour=Colour())=0 | scatter::Renderer | pure virtual |
asterisk(const Point &p, const double &radius, const Colour &colour=Colour())=0 | scatter::Renderer | pure virtual |
circle(const Point &p, const double &radius, const Colour &colour=Colour(), bool fill=true)=0 | scatter::Renderer | pure virtual |
cross(const Point &p, const double &radius, const Colour &colour=Colour())=0 | scatter::Renderer | pure virtual |
diamond(const Point &p, const double &radius, const Colour &colour=Colour(), bool fill=true)=0 | scatter::Renderer | pure virtual |
ellipse(const Point &p, const double &minor, const double &major, const double &rotation, const Colour &colour=Colour(), bool fill=true)=0 | scatter::Renderer | pure virtual |
getCharWidth(const TextOptions &options)=0 | scatter::Renderer | pure virtual |
line(const Point &p1, const Point &p2, const Colour &colour=Colour(), const double &line_width=0.1)=0 | scatter::Renderer | pure virtual |
plus(const Point &p, const double &radius, const Colour &colour=Colour())=0 | scatter::Renderer | pure virtual |
rectangle(const Point &p1, const Point &p2, const Colour &colour=Colour(), bool fill=true)=0 | scatter::Renderer | pure virtual |
Renderer() | scatter::Renderer | |
restrictArea(const Point &p1, const Point &p2)=0 | scatter::Renderer | pure virtual |
square(const Point &p, const double &radius, const Colour &colour=Colour(), bool fill=true)=0 | scatter::Renderer | pure virtual |
star(const Point &p, const double &radius, const Colour &colour=Colour(), bool fill=true)=0 | scatter::Renderer | pure virtual |
text(const Point &p, const std::string &label, const TextOptions &options=TextOptions())=0 | scatter::Renderer | pure virtual |
text(const Point &p, const std::string &label, const Anchor &anchor)=0 | scatter::Renderer | pure virtual |
triangle(const Point &p, const double &radius, const Colour &colour=Colour(), bool fill=true)=0 | scatter::Renderer | pure virtual |
~Renderer() | scatter::Renderer | virtual |