scatter 0.1.0
scatter::Renderer Member List

This is the complete list of members for scatter::Renderer, including all inherited members.

area(const std::vector< Point > &points, const Colour &colour=Colour())=0scatter::Rendererpure virtual
arrow(const Point &p1, const Point &p2, const Point &p3, const Point &p4, const Colour &colour=Colour())=0scatter::Rendererpure virtual
asterisk(const Point &p, const double &radius, const Colour &colour=Colour())=0scatter::Rendererpure virtual
circle(const Point &p, const double &radius, const Colour &colour=Colour(), bool fill=true)=0scatter::Rendererpure virtual
cross(const Point &p, const double &radius, const Colour &colour=Colour())=0scatter::Rendererpure virtual
diamond(const Point &p, const double &radius, const Colour &colour=Colour(), bool fill=true)=0scatter::Rendererpure virtual
ellipse(const Point &p, const double &minor, const double &major, const double &rotation, const Colour &colour=Colour(), bool fill=true)=0scatter::Rendererpure virtual
getCharWidth(const TextOptions &options)=0scatter::Rendererpure virtual
line(const Point &p1, const Point &p2, const Colour &colour=Colour(), const double &line_width=0.1)=0scatter::Rendererpure virtual
plus(const Point &p, const double &radius, const Colour &colour=Colour())=0scatter::Rendererpure virtual
rectangle(const Point &p1, const Point &p2, const Colour &colour=Colour(), bool fill=true)=0scatter::Rendererpure virtual
Renderer()scatter::Renderer
restrictArea(const Point &p1, const Point &p2)=0scatter::Rendererpure virtual
square(const Point &p, const double &radius, const Colour &colour=Colour(), bool fill=true)=0scatter::Rendererpure virtual
star(const Point &p, const double &radius, const Colour &colour=Colour(), bool fill=true)=0scatter::Rendererpure virtual
text(const Point &p, const std::string &label, const TextOptions &options=TextOptions())=0scatter::Rendererpure virtual
text(const Point &p, const std::string &label, const Anchor &anchor)=0scatter::Rendererpure virtual
triangle(const Point &p, const double &radius, const Colour &colour=Colour(), bool fill=true)=0scatter::Rendererpure virtual
~Renderer()scatter::Renderervirtual